![]() Their blip will disappear if you get too far from them so be careful and plan your approach well! This means that hopefully you'll see some variety in the route of each street race, and I'll hopefully keep working on it to improve this over time!Ĭurrently as it stands, a configurable amount of suspect vehicles (default values around 2-5) are involved in the street race and will follow the same randomly generated route as each other. For example, there are random vehicle models that spawn for the street race, as well as a smple checkpoint randomization algorithm. I've so far managed to implement a few nice features to prevent the call from being identical at every time it flags up. This modification adds an additional street race call out for the FivePD FiveM resource.
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